This iteration features an actual tag-team (characters may swap out at any time), however, while phasing out the assist mechanic. The developers state this was a conscious design choice early on, so as to not mislead newcomers into thinking that Infinite was harder than typical one-on-one games. What stands out most to long-time fans is the game’s return to an older 2v2 team mechanic, one not seen since 1998’s Marvel vs Capcom: Clash of Super Heroes. The charismatic duo delighted everyone with their energy and humor, from naming themselves “PPAP” –since they’re the Promotions Producer and Assistant Producer respectively – to throwing casual taunts during a live demonstration match. The insight comes straight from Capcom’s Tomoaki Ayano and Kansuke Sakurai, both of whom were presenting at a closed-door session for PlayStation Experience 2017 South East Asia. While the “Infinite” portion is a clear reference to events in the Marvel Cinematic Universe and to the game’s new mechanic, it’s also a symbol of the franchise’s refresh, one that will hopefully attract plenty of new fans. It may not have a number in its title but Marvel vs Capcom: Infinite is treated very much as a full-featured sequel, six long years after the original release of Ultimate Marvel vs Capcom 3.
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